![]() Thx to Francisco José Díaz Gallego for his design, Grant Warwick for his amazing course (again), Austris Cingulis for his great and very useful tutorials, Jason Neal for sharing his rocks, and Maria Maestre for her decorating advices. Software used: 3dsmax, VRay, ZBrush, Marvelous Designer, Knald, PixPlant, Photoshop, Fusion and Lightroom. As I normally do with my personal scenes, I’ve used it in order to learn, to push myself and improve my skills.Īmongst the challenges I’ve faced are: nature environment creation, inserting believable (I hope) characters, unwrapping & shading to add lots of dirt, moisture, drops, steam….(hand drawn with my new Huion 1060+), modeling & texturing rocks, cloths, MassFX to fill some vases, PFlow for the shower, a new workflow for the rendering and the postproduction, and a looooot of smaller things. The house itself is a project from Francisco José Díaz Gallego Arquitect Studio, but the environment is totally made up by me. This job was a wonderful experience and teaching is something I'm always happy to do like that kind of feedback is extremely gratifying and motivating and I loved every part of it.This is something I’ve been working on my spare time (I don’t even remember when I started working on it xD). I'd often receive praise from students as they really appreciated my help but furthermore id often get told I was inspiring for them and kept them from dropping out of the course. ![]() Categories Featured About Register Login Submit a product. Topogun (Resurfacing tool for 3D models). 3D World (Leading magazine for CG artists). There are numerous prizes to won in the categories of Gold, Silver and Bronze. As I was also a student at the time I was often on the same page as the students and that allowed me to better help aid students with there questions. Compare Crazybump VS xNormal and find out whats different, what people are saying, and what are their alternatives. Ndo2 vs pixplant 3 vs knald software It is in form of software license, voucher, subscription, credit and points from all above listed software companies. I was not in charge of creating the curriculum but often times would be given the opportunity to provide input when the curriculum was undergoing review allowing me to put forward, concerns students have and have had in the past that they either brought to my attention or that had observed. During this time I became the preferred and oftentimes only direct line of communication between the students and their understanding of the curriculum. From helping students occasionally run entire classes especially towards the end of semesters as the main teachers would be marking assessments. Knald X+Y+Z+ (uses mikktspace by default). The work was demanding at times but extremely satisfying when we would pull it off.Īs a sessional tutor, I took on many of the tasks and responsibilities a Tutor would however I acted more like a 2nd helper for teaching the classes. I was suggesting that swizzling name is technically incorrect and should be removed. 16 Filter Forge ShaderMap On the surface, Filter Forge is just a Photoshop plugin, a pack of filters that generate textures. 12 Knald ShaderMap Knald is the world’s first GPU powered solution for generating bake quality textures from any 2D. Working on this project I got to learn so many new things from learning about aircraft, improved my knowledge of programming and working to a last minute surprise we need this done now deadline. ShaderMap AI-based, seamless texture generation and re-scaling tool for the desktop. PixPlant includes a smart texturing engine and 3D map editors: save a. ![]() The tool we developed took real world sensor data from various vehicles and platforms, mapped this data to an identical geo specific virtual environment for use in analytics and producing real time renders for marketing and advertising.Īs the sole Visual Artist on the project I had responsibilities in many areas from UX design and implementation (for scalability across various screen resolutions) The UI had to be very easy to use as the users were not from a 3D or artistic background, I was also responsible for building the visuals for the Virtual environments, This involved optimising CAD models for a game engine, working with Terrain Data, Rendering, Shaders, Post Processing and making this all to work in extremely large scenes. Knald generates textures commonly used to create games, like Normal, Derivative. The intent was to streamline the creation process of high quality visuals for clients and other such purposes. Using Unity's HD render pipeline our team worked to develop a tool that would take simulation data and present it to the user (in our case an analyst) with an easy to understand Interface that would allow the user to make video and still renders of the simulation. ![]()
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